The potential applications of 3D printing extend far beyond the commercial, reaching into realms as fundamental as healthcare and as speculative as extraterrestrial colonization. As this technology is perfected and the number of printable materials grows, its application will grow geometrically and impact not only industry but also society itself.
Another technology that has impacted society in the last score of years is the technology of the video game, in an entertainment and cultural shift as powerful as the one driven by the moving picture. Today, 3D game worlds rival the real world in grandeur and scope, even generating their own economies based on real money for virtual goods and generating tangible excitement and contentment via imaginary people, places and things.
So, what’s the connection between these two when video games dwell in the virtual of a cyberspace and 3D printers craft the real from molten plastic?
The connection is 3D.
Every 3D-printed object begins its life in the cyber ether as a computer-generated ghost of itself – a virtual blueprint on whose precision lies the fate of every form that springs from the printer’s nozzle. Game developers craft 3D objects in virtual environments – those objects and more can be printed by 3D printers. Thus, two outcomes emanate from the same skill. The more the demand for 3D prints, the more the demand for 3D modelers to visualize them.
Now, almost anyone can buy a 3D printer and become a 3D factory; however, most peopler rely on pre-packaged prints. A child can print a Millennium Falcon toy, but a child did not make the model for the print; a dentist may 3D-print a crown, but a dentist is not going to model one. These objects would be garbage without the precision geometry that is the handiwork of an experienced 3D modeler. Yes, there are 3D scanners and other such devices that create models from realworld objects, but these models still need a human hand to smooth out the rough imperfections that such devices generate.
At Fayetteville Technical Community College, staff members have created a 3D printing lab in the Simulation and Game Development department because the instructors already teach the 3D modeling skills that make 3D printing possible. This department seeks to broaden the career potential of students and to provide a workforce that can carry Cumberland County and its environs through the 21st century. The skills given to students in the Simulation and Game Development department will spur new ideas for the use of 3D printers and will help keep this program at FTCC vital and relevant.
We strive to expand beyond our core students with the 3D printing lab. It is our goal to open the lab and department courses to all students at FTCC, and it is our desire for 3D printing students to participate in collaborative projects involving engineering, healthcare, art and criminal justice curricula students among others. To this end, we are offering a certificate and a diploma as credentials in the specific area of 3D modeling and printing going forward.